Game Design​​​​​​​​​​​​​​ in Unity
The 3D cyberpunk world is developed within Unity and designed for VR experience. 
I built up the scene with those assets and Virtual Reality toolkits from unity store, created the light effect and first person perspective, did post-processing, and programmed using c#. 
The final one is that camera can follow the player to create the first person perspective view for immersive feeling,  the player can move around, jump up and down, and grab the trash and throw it into the bin.​​​​​​​
Please check out the following video.

2D Game Design based on GameSalad: 

What is Success? 
In order to prompt the player to consider how they define success, this art game creates a possibility space for players to determine their own game goal. While the basic mechanics are in place, in future iterations we would like to add elements such as more advanced badges that can be earned, surprise elements, additional goal options, and a leaderboard to track high scores in all goal areas.

Check out the game through this link if you are interested:

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